Craps Game Rules

HISTORY
There are several theories on the history of Craps. One is that in ancient times rolling of bones was done to divine the will of the gods, and that from this evolved both dice and various dice games (including Craps). Another theory has the game evolving from an early Arab game passed through England, France and North America. On one point all historians seem to agree, Craps was brought over to North America from Europe in the early 1700's. The game was first played on riverboats in the United States and then moved west with the frontier as the country grew.

GAME PLAY
The game of Craps is played with two six sided dice. This results in 36 number combinations being available. The least likely number combinations are 2 (1,1) and 12 (6,6). The most likely combination total is 7 which can be made 6 ways (1,6), (2,5), (3,4), (4,3), (5,2) and (6,1). The other totals, 3 to 6 and 8 to 11 can be made with more than 1 combination but less than 6 combinations.

A scientific look at the odds of winning would be difficult to explain and take a lot of fun out of the game, but we have tried to explain what types of bets are available and how to place bets.

PLACING BETS
To place a bet, the player clicks on the chips and then clicks on the area of the layout to place the bet. A player may click more than once to add that amount multiple times. To remove a bet from the layout, point to it with the mouse, and right click. To clear the amount of a bet, point to the chips, and right click. Clicking on the "ADD CHIP" button will cause it to change to "REMOVE CHIP", then a left click instead of a right click removes chips. To add odds to PASS/DON'T PASS and COME/DON'T COME bets, click on the original bet.

PASS LINE
Also called the "FRONT LINE," this bet is made on a "COME OUT” roll, when no point has been established. A first roll of seven or eleven (known as naturals) automatically wins. A first roll of two, three or twelve (known as craps) automatically loses. A first roll of 4, 5, 6, 8, 9 or 10 establishes the number as the player’s "point." Once a point has been established, the "shooter" continues to roll the dice until either the point number rolls again (which is a pass line winner, and bettors are paid even money) or a seven rolls, then all pass line bets lose.

COME LINE
This bet is an extension of the pass line. COME bets can be made any time after a pass line point has been established (4, 5, 6, 8, 9, 10). Seven or Eleven wins; two, three or twelve loses; any other number becomes the player’s come point and must be repeated before a seven rolls in order to win even money.

DON'T PASS
Also called the "BACK LINE", this bet can only be made on a come out roll, when no point has been established. A first roll of seven or eleven (a natural) loses. A first roll of two or three is an automatic winner. If a twelve is thrown it is a standoff and a push. If 4, 5, 6, 8, 9 or 10 rolls, it becomes the "DON'T PASS" point. Seven must roll before the "DON'T PASS" point rolls in order to win. If the point number rolls before a seven rolls then the “DON’T PASS” loses.

DON'T COME
This is an extension of the “DON'T PASS” line. “DON'T COME” bets can be made any time after a point has been established. The same rules apply for the “DON'T COME” as the “DON'T PASS”. A first roll of seven or eleven loses, two or three wins, and twelve is a standoff. Any other number becomes the “DON'T COME” point. Even money is won if seven is rolled before the point is repeated.

TAKING ODDS
This is an additional bet that can be made on the PASS LINE or on a COME bet, once a point has been established. A player will receive 2 to 1 on points four and ten, 3 to 2 on points five and nine and 6 to 5 on the six and eight. The reverse is true when a player is betting against a point. These are known as "TRUE" odds.

LAYING ODDS
This is an additional bet that can be made on a “DON'T PASS” or a “DON'T COME” bet after a point has been established. The odds pay opposite of “PASS” Line and “COME” odds.

4 or 10 pays One to Two
5 or 9 pays Two to Three
6 or 8 pays Five to Six

PLACE BETS
PLACE BETS can be made at any time during play on any of the "POINT NUMBERS". PLACE BETS pay 9 to 5 on the four or ten, 7 to 5 on the five or nine and 7 to 6 on the six or eight. These bets may be taken down, remain up or "PRESSED" up at any time. The bets are made on the rectangle directly above the number.

BUY BETS
A BUY BET is similar to a PLACE BET, but pays true odds in exchange for a 5% commission. These bets are made on the rectangle directly in front of the number.

BUY BEHIND OR LAY BETS
Similar to a BUY BET, but made against a point at true odds. The player is charged a 5% commission. (With this bet, the player is betting that a seven will roll before the point number.)

FIELD BET
A FIELD BET is a one roll bet that wins or loses every roll. If 3, 4, 9, 10 or 11 rolls it wins even money. If a 2 rolls it pays double, if a 12 rolls it pays triple. If 5, 6, 7 or 8 rolls, all FIELD BETS lose.

BIG 6 OR 8
These are two separate bets in which the player bets that either SIX or EIGHT will roll before seven. This bet pays even money.

PROPOSITION BETS
These bets are found in the center of the dice layout. If a "PROP" bet is made the following will happen:

ANY CRAPS
If the shooter rolls a two, three or twelve on the next roll it wins 8 for 1

ANY SEVEN
If the shooter rolls a seven on the next roll it wins 5 for 1.

ELEVEN
If the shooter rolls an eleven on the next roll it wins 15 for 1.

ACE/DEUCE
If the shooter rolls a three on the next roll it wins 15 for 1.

TWO
If the shooter rolls a two on the next roll it wins 30 for 1.

TWELVE
If the shooter rolls a twelve on the next roll it wins 30 for 1.

HARD WAYS - A HARD WAY bet will win if the shooter rolls a pair. HARD WAYS lose if a seven rolls or if the number is thrown "THE EASY WAY" (not a pair). Example: The bet is Hard 8. If each dice rolls four, it will win the HARD WAY bet. If one dice rolls a five and the other rolls a three, it will lose.

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